Huge end bosses that take up the entire screen await you at the end of each level. You must blast your way through 11 levels of pure action in order to save Gradius. In this ten-stage, two-field, multi-scrolling super shooter you man a mega high tech spacecraft through the depths of outer space. To save Gradius and the other neighboring planets from the deadly Bacterion, of course.
There are three levels of difficulty, so you can tailor the challenge to your skills. Customize your ship with a variety of super weapons 13 in all by blasting open special blue and orange crystals, which whiz through the atmosphere. Space fighting takes on an entirely new dimension in Gradius III. Finally, the bit version of the game that put Konami on the video map. Gradius was the game that defined horizontally scrolling shooting games for the NES.
Gradius 3 adds some different features and boasts some new ones, but is it all enough? The game opens with a nice animated sequence of the ship departing from a big mothership and flying away. After picking the number of players, there is a unique weapons-selection screen. Here there are four sets of power-ups to choose from and two shield types to pick.
If you don't like the weapon sets provided, there is an edit mode where you can pick weapons for each of the seven power-up slots. It doesn't make much of a difference which one you pick, since the categories stay the same no matter what i.
Once the game really starts, you'll see the same old horizontally scrolling game you've seen before. The backgrounds are great, and there is some nice variety. I couldn't tell which I liked more, the Arabic-looking sand dunes or the spacelike techno level. The enemies come out in the same kind of groups and the power-ups are found the same way as in the other Gradius games.
You collect the numerous power-ups that allow you to activate the various weapons and options. The bosses are all large and well animated-- this is something we have been seeing with most of the SF games. Now this is the tough part. Everyone loved Gradius, everyone loved Life Force and those of us that got to play it loved the Japan-only Gradius 2.
Now comes Gradius 3, the bit Gradius. We should all love it, shouldn't we? Not so fast. In the words of the immortal Bartman, "I think it sucks. The graphics are the same, and the play is the' same. While there was so much room for improvement, Konami chose to keep the: game the same.
Besides the play and design problems, the game has some serious technical shortcomings: At variety times during play, sprites flickered and disappeared, and when the action got too intense, the graphics slowed to a near standstill. We all know how great the Super Famicom is supposed to be but not until now can we actually see how spectacular it really is! Konami has just make a near perfect translation of the most recent version in the Gradius arcade series - Gradius 3!
And got it to fit in just a 4 meg cart! Many of the features are similar to the previous games. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game.
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