Minecraft traps download






















For my monster gravity trap, I used a zombie spawner as an example, only this time digging a pit wasn't enough. The zombies fell and were hurt, but were not dead. You may often run into this problem when making traps with mob spawners underground, as one can come to hit bedrock fairly easily. In this case, the solution is an elegant, simple design inspired by user mcKS. One can create an elevator of sorts with water and signs in order to increase the height mobs will fall from.

Monster and animal mobs will jump when in water and it's this jumping motion which forces them up the elevator pictured below. The gravity trap is a simple and effective, but not perfect for every situation. Water is one of the oldest Minecraft mechanics and it's effective for all types of applications. As we have seen, it can turn a failed trap into a functioning one. Let's look at another kind of trap that uses water, not to drop mobs to their death, but to drown them.

By far one of the oldest and most effective Monster traps relies on using water to drown mobs. This method sometimes requires less time than gravity traps and yields much more loot over time. There are several variations and ways in which to drown mobs, but let's look at an effective small scale trap.

The particular water trap we built for Saturday's Workshop was fairly easy to construct. It works by trapping prey who just happen to walk into any of its four sides at anytime.

The unlucky mob is pulled underwater, drowned, and the dropped loot moves into the center of the trap ready for you to collect. The trap is surrounded by trenches on each side that are 3 blocks deep.

The far wall of each trench is filled with water so that 4 flows of water are constantly pushing towards the center of the trap. The resulting effect is water that pulls prey down and forces them against the walls of the trap, not letting them come up for air.

When the trapped mob dies, the dropped loot moves into the center of the trap ready for you to collect. A redstone trap can range from simple to extremely complex. As one could imagine, there are various possibilities. For example, user ML32 created a redstone trap that yields about 60, items an hour. While obtaining tens of thousands of items an hour isn't necessary, it's certainly a testament to the power of redstone. A redstone trap will typically make use of pistons, dispensers, pressure plates, and the like in order to either make the trap more efficient or to add a special feature like a warning system to alert the player that loot has been obtained.

For our purposes let's look at a trap that uses redstone as its mechanism for the mass harvesting of mobs. Our redstone mob trap uses pistons to pummel mobs and collect their loot. It runs off a redstone clock that closes the pistons on our prey intermittently. Admittedly, this system isn't any faster or better than using water or gravity, but it is a fun use of redstone and it's sure faster than digging or calibrating a lava and water trap. Now that you've built a successful trap or sets of traps , here are some ways you might increase your output:.

The traps we went over are probably the most commonly used traps used in-game, but they certainly aren't the only ones. As with all things in Minecraft, there is a stunning variety of traps in differing forms, fashions, and functions.

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Thanks for the article, it really helped me understand traps. I do still have some questions though, as I am a returning player after a year of not playing:. Where would be an ideal place to set a trap in regards to landscape not in relation to the distance between house and trap?

How do I attract animals to trap using grass, do I build a trap that surrounds a lot of grass for the animals to spawn on or what? How do you cure food poisoning from eating the rotten meat? How would I make a lava trap? That's all. Again, thank you very much for the article. I really appreciate how many pictures you have implemented into your article. Not only that, but chickens, cows, sheep and pigs now only spawn upon generation of new chunks going to new lands so they won't continue to spawn on grassy area.

Breeding is now the best way to make a sustainable mob farm. Animal Traps Animal traps are different than monster traps for several reasons. In order to optimize the effectiveness of your animal traps, we'll need to know more about them. Important Animal Information Animals are attracted to light and grass. With the exception of the chicken, animals will die from a fall of 23 blocks.

Let's go into a little detail about each animal type. Chickens: Chickens drop feathers, meat and occasionally eggs. As you may know, these eggs can be thrown and broken to create more chickens, but there is only about a 30 percent chance of success at any given time.

Breeding animals with wheat is much more efficient. Cows: Cows drop more meat than any other mob, as well as leather for armor. When approached with a bucket, they will give you milk that's needed for crafting the almighty cake.

Pigs: Pigs drop one to two pork chops, which will come out cooked if they die from fire or lava. Sheep: Sheep are needed for creating beds. They will drop more wool when sheered than when killed. Monster Traps With the exception of Nether Mobs, monsters appear only at night or in dark areas. Important Monster Information Monsters will always spawn 24 blocks away from where you are during their spawn cycle, so some monster traps fail to work if you are within that amount.

In this trap when you eat the cake, the observer senses the update in the cake and ignites the TNT. Create BUD underneath the pressure plate in a desert temple. Note that if you use the observer , players might be able to detect it, since the pressure plate won't cover it completely.

Make a field of TNT extending about 5 blocks into the ground. Place signs all over the field saying: "Find my hidden house. The problem is that there is no house! Beneath the field are pressure plates which ignite the TNT, leaving no time to escape, as you are in a field of TNT 5 blocks under. If any enemy, mob or player steps on the pressure plate potential griefers included , they will be blown sky-high!

Griefers love blowing and burning people's houses up. This trap turns the grief onto the griefer. If you use this for demolition that is, if you have any fragile buildings to be destroyed , you can set it and wait for somebody else to do the work for you by setting it off unknowingly. The "C4 trap" is a vertical or horizontal stack of TNT with a button wired to a dispenser with a fire charge in it.

The dispenser is placed one block above or below the stack vertical or one block next to the stack horizontal. This usually works better for demolition than for a trap. If you want to use it as a trap, wire a pressure plate to the dispenser. This works similarly to a flaming arrow hitting a stack of TNT from above.

This works better than a dispenser shooting TNT, because the "C4" stays in one place. Also, if only two TNT blocks are used, it works well as a disposable cannon, even better on obsidian blocks, but not in a tube.

All evidence of the trap is usually destroyed. Note: C4 trap from below does not work well. Want a big unexpected boom? Have a bunch of spare furnaces?

You need a Redstone comparator, TNT, a furnace and something to smelt. Place the furnace, and then put the comparator directly behind it. Then, just put the TNT behind the comparator and wait till someone smelts something! An alternative is to put coal, iron, or food in a furnace and add a redstone comparator behind linked to a not gate. Use the not gate to trigger some tnt. Also hide observers under the furnace so people can't break it.

Like to kill your fellow players with protection IV armor? You need many harming II arrows, a bow, soul sand, and water. Use the water and soul sand to make a bubble column, then shoot arrows into the pit until you run out.

It will instantly kill anyone that falls in! Just don't fall in yourself. These traps primarily use fall damage to harm the target. Some minor variation can make a simple pit much more deadly. When the target walks on top of the trap, break the bottom block of sand. It is a good idea to disguise the trap by making a house on top of the sand.

If you do this, you will probably want to put in carpet so as to not make it so obvious. Some variations:. Construct a hallway. A diagonal hallway works best. Fence posts should be underneath the path and you should drop the sand or gravel for the floor on the fences. Below the fences, you can have a pit.

This works because when a gravity-affected block falls on a fence post, the block stays as an entity. As a result, a player walking between the fence posts will fall through the sand entities, causing them to plummet. Diagonal hallways make it more likely to fall through the sand without landing safely on a fence post. Keep in mind that the sand is going to look half a block higher than a normal block, but this can easily be covered up.

The best part: it does not need to be reset! This can work in conjunction with other traps. The player drops down into the pit, and at the bottom, they die and their items are sucked into the hoppers for you to use. This trap is easy to make. It hides a secret passage behind a painting. The target may unwittingly decide to check for a secret passage behind the painting. Big mistake. Some inexperienced players may think it is a chunk error and walk-in.

At the bottom place a block of lapis lazuli , a block of blue wool or a block of blue stained glass. Add a false corridor at the bottom to make it look like it goes somewhere.

When an unsuspecting player comes across the hole, they may think that there is water at the bottom, jump down and die.

Experienced players are less likely to fall for this particular trap but it generally works quite well. You can also place real water instead of blocks if you're wearing frost walker boots, just go down there, hide in the fake secret passage and sneak to hide nametag. Use F5 to see if a player is coming.

If someone falls down, quickly move to freeze the water. Load a dispenser with snowballs or other knockback item , and connect it to a pressure plate. When the target walks across the plate, the dispenser, if aimed correctly, shoots a snowball and knocks the target into the pit. You can also replace the dispenser with a piston. Place the piston so it pushes the block the signs are on. The player can make up to twelve rows using one piston. Make sure there is a block of empty space at the end of where the piston pushes.

Connect the piston to a trigger, such a pressure plate or lever , and when the piston moves it should break the signs and cause the sand to fall along with the target.

It is also possible to do this by pushing a line of blocks with torches or buttons on them, which may be slightly cheaper. Alternatively, use a sticky piston connected to a NOT gate which retracts a block with a sign on it, which allows the player to use more than 12 rows.

Make what is shown in the schematic, a water elevator with water only on the top block. Make sure the hole is blocks deep, which is enough to kill the player. It could help to place a lure sign near the 'elevator' saying something like "Do not enter! If they want, you can place hoppers with chests so you can gather the loot from the victims, but if they really want the drops, they will need a secret passage to the bottom of the pit for collection. A false-floor trap is a variation of a pitfall trap.

It works by creating a concealed safe route through the pitfall to allow authorized players to pass, while catching unauthorized players or mobs and killing them.

It generally works best when there is no way around, forcing the player to pass through the trap. If anyone steps on one of the pressure plates with TNT under it, the TNT will explode causing the whole bridge to collapse! Water traps use water to suffocate, trap, or push the target.

None of these traps will work on zombies, as they will turn into drowned after drowning, instead of dying. Players who use potions of water breathing will also be unaffected.

Make a water elevator using soul sand bubble column, but without an exit at the top. The column will force the unfortunate player upward, where they will be trapped against the ceiling, unable to break their way out because of the fact that blocks break much slower underwater. Cobblestone can be swapped for obsidian. This can also be used reversely, with magma blocks, taking advantage of the fact players cannot swim upwards easily.

In both cases, the players may not drown since they're in a bubble column, or you could make it more dangerous and put a sign with lava on the top but make sure to not have the blocks the lava is touching or is around is not flammable as it will burn. Create a water current that drags the mobs down under a solid block. The current will hold the mobs under until they drown. The loot from the mobs will float, making the collection hard.

If you use this trap to kill zombies , they won't die, but will turn into drowned instead. This trap will also not work on skeletons. Through clever use of magma blocks , you can pull the target down into water.

It should be noted that it's possible to breathe while inside a bubble column, so this trap is not useful for drowning players. Dig a 1 block wide, 1 block long, 2 block deep pit with a magma block floor. Replace the 4 adjacent blocks to the air block at the bottom with trapdoors make sure they open towards the magma so the pufferfish don't escape and die and open them, then put a pufferfish in each one.

Fill the pot with water, and optional add an open trapdoor in the hole, which mob AI sees as a solid block. Resource requirements: 1 magma block, 4 buckets of pufferfish, 4 trapdoors any , and 2 water buckets. Lava traps usually use lava to burn the target, or distract them for an easier kill. Note that most of these traps will destroy the loot.

This trap can be handy for players who want to deal with assailants. The player should lure the target into the staircase for this trap to be most effective. When the target steps on the pressure plate, it will be trapped by the lava running down the staircase. Even if they have Fire Resistance , it will take a long time to wade back up. This trap can be expanded to make a handy escape mechanism.

If you place the pressure plate on the upward side of the dispenser, the lava will flow down onto anyone chasing you. You could also make a hidden escape at the bottom. Just make sure you have a button to remove the lava. With some clever piston work, the entire trap could be concealed except the pressure plate.

Be wary of stepping on the trap yourself or placing the pressure plate in the wrong location. There are many variations of this trap, so don't be scared to alter elements of it, especially concerning the direction descending or ascending , who steps on the trap you or assailant and more.

Make a house, and right inside the front door make a pit with lava. Most players will likely notice the trap and avoid it, so it works only on really careless players. If the target should wander onto the pressure plate , good luck getting off! These traps don't actually kill the target. Instead another trap is often used, or the player can come later to kill captured mobs.

This might work on only inexperienced players because experienced players can use the parts that are shown to think of what might happen to them if they went in.

You may also have a bit like having a dropper that throws out diamonds to lure them over to the trap. Make sure there is a roof over it, so when the target hits the pressure plate , it cannot escape.

When the pressure plate is stepped on, two pistons push up. Note that players will easily be able to break blocks and escape so you probably will want to combine this with another trap. This is a simple and rather obvious trap that is made by putting a pressure plate in the middle of 4 open iron doors so that the target is trapped inside when they enter. Dig a 1-block deep pit at least 5x5 blocks. Place fences on the inside edge. Since fences count as one and one half blocks in height, mobs can walk in, but cannot jump out.

Alternatively, line the outside with half-slabs. This can also be combined with a mob grinder, via water currents leading to it. Zombies and Skeletons will take damage from sunlight during the day if the pit is uncovered, making this an effective way to sort out creepers. This design does not capture spiders. This trap is designed to trap skeletons and zombies , not to kill them! When a slime of any size wanders around, it may fall into the hole. Since slimes cannot jump in water, it will not be able to escape.

You can come by later and kill all the slimes. If you are not interested in the drops, just leave them into lower slime population. This trap is best on superflat survival worlds where slimes spawn frequently.

In that case, water can be obtained in villages. Step 2: Fill it with water that goes up to 1 block below ground level, make sure bubble columns are made. Explanation: The bubble columns keep the sand on the same level as the cobwebs, so it just looks like slightly darker sand entity and block shading are different but sand entities don't collide with players or mobs, so you get stuck in the cobwebs and you need to use a sword or shears to break them, and you have to hit through the sand entities.

You could also break a block at the edge of the hole. This is ideal at the end of a water flow mob grinder as it minimizes drop losses. The design can be expanded to make a long row. Connect two sticky pistons to a clock circuit so that they rapidly push a honeycomb block back and forth.

If done correctly a player fallen into this trap will be unable to get out. Honeycomb block was chosen because tools do not affect the breaking speed, even with enchantments. Don't hoes mine honeycomb faster as of 1. I could be wrong but someone should check this. Alternatively, a Block of Netherite could be used instead, as while Pickaxes break it faster, it still takes so long to break that even an Efficiency V Netherite Pickaxe cannot break it in time before it gets moved.

Ask someone if they could dig down at a spot, perhaps because you lost diamonds there. When they get far enough, cover them with sand or gravel. You can also use lava for a more dramatic death, however, this will destroy their drops as well and won't work if they have a source of Fire Resistance. This will probably only work on inexperienced players. If done correctly, the gravel blocks should fall on your target's head, thus trapping or killing him.

Hence the name facebreaker. Make sure not to take too long or else the target may escape jumping off the gravel or placing blocks. Note: This trap needs to be built on an already existing ender pearl "stasis chamber" where a player throws an ender pearl in and it teleports them back if the chamber is turned off, or a player enters it.

Materials: a dispenser , a pressure plate and any type of arrows. This trap is not lethal, except to players or mobs with low health.

It could be made to be more of an annoyance if you replace the arrows with tipped arrows with potions such as Slowness , Poison , Weakness , or even fire charge to inflict fire damage. Use shears to collect spider webs. Then dig a 3 block deep hole placing lava at the bottom and cobwebs on the top layer. Anyone not watching their step could get caught in the web and slowly fall to their death, allowing you to get a few dramatic words in as they die.

There is a way to 'store' fall damage in a minecart and later have someone take that damage even though they don't actually fall a distance that would make them take damage. You can also search up for a video on how to do this. This trap will probably involve a trip to the Nether. After gathering a fair amount of magma blocks , make a room. Use the magma blocks you have gathered to make the floor of the room, and cover ALL the magma blocks with carpets.

When the target walks on to the carpet, they will take damage from the hidden magma blocks, often wondering and unable to figure out where the damage is coming from.

If they don't figure out the trap soon enough, they will eventually die or lose a lot of health from fire damage. One alternative is to make the entrance to the Magma Room two iron doors with pressure plates on the outside but not on the inside, potentially trapping the target inside to burn.

This trap could also be a potential mob farm. When the mob is killed by the fire damage, you can enter the room, most likely by a secret entrance, and by sneaking or wearing Frost Walker boots, claim the mob loot and go back out without taking any damage at all.

Note: This trap will not work on all types of Nether mobs, as they are immune to all kinds of fire damage. When the target stands on the pressure plates, the doors won't open and while they are confused the anvils will fall on them. They will either be killed or if the anvils don't fall from high enough they get injured.

This trap is useful to stop thieves from stealing valuable goods, and exploits the fact that people don't look up. Sick of rebuilding land mines that don't even kill the target? If you use a repeating command block instead of an impulse command block and set "needs redstone" to "always active", you don't need a pressure plate. This trap may be of use only in Creative mode, though. By connecting this to a trigger , you can rapidly fire arrows at the target.

It is recommended to place this trap in a 1-wide 2 tall tunnel so there is less room to run. You can either place this in the side of the tunnel or shooting down the tunnel. Wandering mobs will not be afraid to try and walk on the signs. If they do, they will get trapped. This will not always work, so it is advised to make the deeper part wider.

Surround your base with a field of wither roses or sweet berry bushes , and leave a block-wide path leading to your base, or make a hidden underground tunnel leading to it. Any hostile mob that walks through the field takes significant damage, but unless you make the field large enough, this trap isn't fatal. This trap works only on mobs and not on players, because players can disarm it quickly with just a water bucket. For added effect, place cobwebs on top of the plants, and if you are using wither roses, plant them on soul sand.

This way, the mobs have to spend more time inside the trap, making it more fatal. When in action, the player will be trapped and the pufferfish will inflate and bounce around the room. Fun fact: Fish out of water bounce.

A lot. Then, invert power to the dispenser. This makes it a renewable trap! The traps here are most notable for their trigger and can be connected to many different mechanisms of harm. When someone mines the ore the TNT will explode!

Use a piston to push a TNT next to a redstone torch when a block is mined. The advantage of this method is that the trapped block does not need have wires right next to it and that it can cover a wider area. For a more expensive but instant explosion, place an observer behind the trapped ore and a dispenser behind the observer with an arrow inside facing away from the observer and place and end crystal where the dispenser is facing. Place the observer before the dispenser and the ore before the observer.

Instead of a daylight sensor , you can also use an observer. This trap is good because it is hard to detect. If you build this above ground, it may seem somewhat out of place, so you should cover the redstone ore with carpet or build it underground. When the target walks on the redstone, it lights up, triggering the TNT.

A similar trap is achieved by putting a valuable block that the player may want to mine in place of the redstone ore. When the player breaks the block, the daylight sensor activates, provided there's a light source or clear air above it.

Normally people would expect only chests to explode, so this trigger will surprise them as soon as they loot your furnace. You can replace the furnace with any other container for the same effect.



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