By expanding his empire, the player can aspire to becoming a legendary king or queen. The most popular features of the predecessors in the series have been retained, and many of the fans desires and wishes were incorporated into the new game to create a very special Settlers atmosphere. The result is a realistic medieval world, captured in intricate detail.
The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations. The Settlers: Rise of an Empire combines the most successful elements of its predecessors to make it the best Settlers game of all time! Screen Shots. Share this: Twitter Facebook.
Author Ubisoft. Updated Over a year ago. Last revision More than a year ago. Plants vs. The ultimate goal of the game is to expand your empire to become a legendary King. Bring out the best in every Settler, build up a prosperous economy, fulfill every need of your citizens, and protect your people from any danger! Includes the Eastern Realm Expansion pack! Create big, bustling medieval cities: Plot your expansion, manage your resources wisely, and provide for your people. Settlers: Rise of an Empire offers an easy to pick-up gameplay that allows everybody from newbies to strategy experts to enjoy the game.
Protect your citizens and your empire: Build up armies, vehicles, and walls to protect your empire. Everything depends on your economy: Is your empire wealthy enough to supply a powerful defense force? Exciting multiplayer experience: Work together with one friend and play against another team: Will your division of labor be efficient enough to beat your opponent?
A full living, detailed atmosphere: The RenderWare engine creates an extremely detailed universe with numerous plants, animals and other details which will attract the player. Four climatic zones: The four climatic zones and the four seasons have full impact on recourse management and gameplay.
Natural interaction of Settlers: All Settlers have their own daily life and they interact naturally with each other. You'll know the score, because it's an old one; deal with two primary resources wood and stone, for buildings then place the right buildings in the right places and watch as an automated economy appears.
Meanwhile, you send your knight and soldiers around like a boiled-down RTS , doing errands for friendly - but cheeky -neighbours and fighting off a few Vikings.
Hats off to the difficulty curve; the game has a great way of guiding you into, rather than telling you to do things. I'm not suggesting that giving fewer hints as the game progresses is a thrilliog new innovation in tutorial technology - just that Rise of an Empire balances respect for the player with a subtle guiding nudge in the back.
It's like spooning with your teacher, without the ethical problems and the angry mobs. There's an earnest mirthlessness that's positively Teutonic, but the game works all the better for it.
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