A short summary of this paper. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games is normally funded by a publisher and take several years to develop. The 2- dimensional JAVA game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in the s, but required mainframe computers and were not available to the general public. Commercial game development began in the s with the advent of first generation video game consoles and home computers.
Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game.
Mainstream PC and console games are generally developed in phases. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20— person team of various responsibilities, such as designers, artists, programmers, testers, etc.
Even as I type these words, millions of people are playing games in front of their computers. The reason of this growth can be stated that the game industry can appeal any user with different tastes. Sun Microsystems realized the opportunities in this field and developed a JAVA library known as Slick 2D a 2-dimensional game library used for game development.
The reasons for creating this game with JAVA are many, it eliminates the need for expensive hardware, it does not require a team to develop a two dimensional JAVA game one person can do it, and it saves cost in developing a game. The reason for developing a 2-dimensional JAVA game is that it is a currently growing and vibrant market with more people playing computer games and traditional games on console meaning a greater market share potential and in other to understand how to develop 3-dimensional games more you must have a background knowledge of 2-dimensional game development.
The project proposal for this game contains a plan for the development of a 2-dimensional JAVA adventure game. The project includes a complete level of game with documentation.
The level will include everything that should be available in an arcade adventure game like the popular Nintendo classic Super Mario game. The game will be a single-player adventure game. The goals of this project is to create an easy to use, pick up and play game that could be played by all ages as long as they have a desktop computer or a laptop pc.
The reason was as stated above that they are more gamers playing video games every day meaning a larger potential market. The system shall use the KeyEvent library under the Slick 2D library to detect when the keys are been pressed on the keyboard to control the animated character in the game Sprites.
The project will be based on creating an adventure game with the goal in mind of being fun. Listed below are the scopes that I will be covering in the development of this game: I.
Single Player II. PC based III. Single level V. Adventure-based VI. Testing for 0 bugs in game VIII. Literature Review The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game.
OXO, written by Alexander S. Douglas in , was the first computer game to use a digital display. In , a game called Tennis for Two, which displayed its output on an oscilloscope, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In , a mainframe computer game called Spacewar! True commercial design and development of games began in the s, when arcade video games and first-generation consoles were marketed.
In , Computer Space was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 seriesTTLchips. In , the first home console system was released called Magnavox Odyssey, developed by Ralph H. Software Development From A to Z.
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